How many spell slots should my level 1 wizard/level 1 fighter have?





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I am working on making a wizard fighter multiclass character where the wizard is the original class. How many spells should I have in my spellbook if I am a level 1 wizard and level 1 fighter? I have looked, but I could not find an answer and I am a little confused by what it says in the PHB.










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  • $begingroup$
    Possible duplicate of How many spell slots does a multiclassed Cleric (4 levels)/Fighter (Eldritch Knight) (1 level) have?
    $endgroup$
    – NoOneIsHere
    3 hours ago






  • 3




    $begingroup$
    Are you asking about spell slots (how many spells you can cast in a day) or about the number of spells you can have written in your spellbook? Those are not the same thing!
    $endgroup$
    – Blckknght
    2 hours ago


















3












$begingroup$


I am working on making a wizard fighter multiclass character where the wizard is the original class. How many spells should I have in my spellbook if I am a level 1 wizard and level 1 fighter? I have looked, but I could not find an answer and I am a little confused by what it says in the PHB.










share|improve this question









New contributor




JS_7 is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.







$endgroup$












  • $begingroup$
    Possible duplicate of How many spell slots does a multiclassed Cleric (4 levels)/Fighter (Eldritch Knight) (1 level) have?
    $endgroup$
    – NoOneIsHere
    3 hours ago






  • 3




    $begingroup$
    Are you asking about spell slots (how many spells you can cast in a day) or about the number of spells you can have written in your spellbook? Those are not the same thing!
    $endgroup$
    – Blckknght
    2 hours ago














3












3








3





$begingroup$


I am working on making a wizard fighter multiclass character where the wizard is the original class. How many spells should I have in my spellbook if I am a level 1 wizard and level 1 fighter? I have looked, but I could not find an answer and I am a little confused by what it says in the PHB.










share|improve this question









New contributor




JS_7 is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
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I am working on making a wizard fighter multiclass character where the wizard is the original class. How many spells should I have in my spellbook if I am a level 1 wizard and level 1 fighter? I have looked, but I could not find an answer and I am a little confused by what it says in the PHB.







dnd-5e wizard multi-classing fighter






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edited 1 hour ago









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  • $begingroup$
    Possible duplicate of How many spell slots does a multiclassed Cleric (4 levels)/Fighter (Eldritch Knight) (1 level) have?
    $endgroup$
    – NoOneIsHere
    3 hours ago






  • 3




    $begingroup$
    Are you asking about spell slots (how many spells you can cast in a day) or about the number of spells you can have written in your spellbook? Those are not the same thing!
    $endgroup$
    – Blckknght
    2 hours ago


















  • $begingroup$
    Possible duplicate of How many spell slots does a multiclassed Cleric (4 levels)/Fighter (Eldritch Knight) (1 level) have?
    $endgroup$
    – NoOneIsHere
    3 hours ago






  • 3




    $begingroup$
    Are you asking about spell slots (how many spells you can cast in a day) or about the number of spells you can have written in your spellbook? Those are not the same thing!
    $endgroup$
    – Blckknght
    2 hours ago
















$begingroup$
Possible duplicate of How many spell slots does a multiclassed Cleric (4 levels)/Fighter (Eldritch Knight) (1 level) have?
$endgroup$
– NoOneIsHere
3 hours ago




$begingroup$
Possible duplicate of How many spell slots does a multiclassed Cleric (4 levels)/Fighter (Eldritch Knight) (1 level) have?
$endgroup$
– NoOneIsHere
3 hours ago




3




3




$begingroup$
Are you asking about spell slots (how many spells you can cast in a day) or about the number of spells you can have written in your spellbook? Those are not the same thing!
$endgroup$
– Blckknght
2 hours ago




$begingroup$
Are you asking about spell slots (how many spells you can cast in a day) or about the number of spells you can have written in your spellbook? Those are not the same thing!
$endgroup$
– Blckknght
2 hours ago










2 Answers
2






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As a Fighter1/Wizard1, you have 2 Spell Slots, and 6 Known Spells



There's two modes of determining your spell slots, based on how your multiclass levels are configured.





  1. If only one of your classes has Spellcasting capabilities, then you use the chart for that class as though you only have levels in that class. So for a Wizard9/Rogue7, use the Wizard chart at level 9. For a Sorcerer3/Monk7, use the Sorcerer chart at level 3.


    • Warlocks have a different kind of spellcasting feature called "Pact Magic", which means their spell slots are different from other spellcasters in multiple ways. As a result, Warlocks are not treated as Spellcasting classes, for the purpose of interpreting these rules; instead, you track spell slots for these two classes separately, and do not use the Multiclassing rules for Spellcasting.




  2. If more than one of your classes has Spellcasting capabilities, then you use the Multiclass Spellcasting chart found in the Player's Handbook.



Spell Slots. You determine your available spell slots by adding together all your levels in the bard, cleric, druid, sorcerer, and wizard classes, half your levels (rounded down) in the paladin and ranger classes, and a third of your fighter or rogue levels (rounded down) if you have the Eldritch Knight or the Arcane Trickster feature. Use this total to determine your spell slots by consulting the Multiclass Spellcaster table.



[...]



begin{array}{|c|c|c|c|c|c|c|c|c|c|}
hline
Lvl.& 1st& 2nd& 3rd& 4th& 5th& 6th& 7th& 8th& 9th \ hline
1st&2&-&-&-&-&-&-&-&- \ hline
2nd&3&-&-&-&-&-&-&-&- \ hline
3rd&4&2&-&-&-&-&-&-&- \ hline
4th&4&3&-&-&-&-&-&-&- \ hline
...&...&...&...&...&...&...&...&...&... \ hline
20th&4&3&3&3&3&2&2&1&1 \ hline
end{array}



Multiclassing, Player's Handbook, pg. 164




All of these important rules, including the rules for Multiclassed Spellcasters, are found in that chapter, for your information.



In your case, because only one class has Spellcasting levels (the Wizard), you'd use rule 1, and simply use your Wizard level and the chart found under the Wizard class to determine your spell slots.



You Learn and Prepare spells for each of your classes individually, regardless of how many different spellcasting classes you have



This is also found in the Multiclassing rules:




Spells Known and Prepared. You determine what spells you know and can prepare for each class individually, as if you were a single-classed member of that class. If you are a ranger 4/wizard 3, for example, you know three 1st-level ranger spells based on your levels in the ranger class. As 3rd-level wizard, you know three wizard cantrips, and your spellbook contains ten wizard spells, two of which (the two you gained when you reached 3rd level as a wizard) can be 2nd-level spells. If your intelligence is 16, you can prepare six wizard spells from your spellbook.



[...]



If a cantrip of yours increases in power at higher levels, the increase is based on your character level, not your level in a particular class.



Multiclassing, Player's Handbook, pg. 164




So in your case, you'd continue to use your single Wizard level to determine how many spells you know, and how many you can prepare. If you had levels in other Spellcasting classes, you'd determine your spells for your Wizard individually, then for each of the other Spellcasting classes you have, and then your total known/prepared spells list would be the sum total of each class you have, with the Spellcasting modifier for each spell being based on which class you learned/prepared the spell from.



The number of Known Spells a Wizard has is campaign dependent



Just to make sure it's not left unstated: the number of "Known spells" for a Wizard is a little strange because their class features allow them to learn additional spells if they're given the time and money to copy down spells from a scroll or other source. So as a Wizard, you may very well know more spells than what the Player's Handbook says you should know at a given level. That's a feature that is particular to Wizards, and it is incumbent on you to make sure you understand that if you plan to play a Multiclassed character. Your DM should be able to assist in keeping your spellbook consistent.






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    6



    The same as a 1st level wizard. You can add 2 spells anytime you gain a level in wizard. You can also add any you can copy from other wizard’s spellbooks or wizard spells on scrolls.



    You need to understand the distinction between:




    • spells in your spellbook,

    • spells prepared, and

    • spell slots.


    At any given time you can prepare a number of spells from your spellbook equal to your Intelligence modifier + your wizard level (minimum of one spell). This will almost always be less than the number of spells in your spellbook. You can change any or all of these when you finish a long rest.



    As a 1st level wizard you get 2 1st level spell slots so you can cast 2 of the spells you have prepared before a long rest or using Arcane Recovery. A long rest would get you back to 2. Arcane Recovery will get you back half your level rounded down (minimum of 1) back, so 1.



    As a wizard, you can cast any spell that has the ritual tag even if you don't have it prepared so long as you have your spellbook - and they don't use a spell slot.



    It’s all in the Spellcasting section under Wizards.






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    • 2




      $begingroup$
      You should address the confusion the OP seems to have about spell slots vs spells in the book.
      $endgroup$
      – kviiri
      2 hours ago










    • $begingroup$
      Note that Rituals aren’t fully explained in the Wizard section. The rules on 201–202 are required too (and specify that a spell slot isn’t spent).
      $endgroup$
      – SevenSidedDie
      1 hour ago












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    $begingroup$

    As a Fighter1/Wizard1, you have 2 Spell Slots, and 6 Known Spells



    There's two modes of determining your spell slots, based on how your multiclass levels are configured.





    1. If only one of your classes has Spellcasting capabilities, then you use the chart for that class as though you only have levels in that class. So for a Wizard9/Rogue7, use the Wizard chart at level 9. For a Sorcerer3/Monk7, use the Sorcerer chart at level 3.


      • Warlocks have a different kind of spellcasting feature called "Pact Magic", which means their spell slots are different from other spellcasters in multiple ways. As a result, Warlocks are not treated as Spellcasting classes, for the purpose of interpreting these rules; instead, you track spell slots for these two classes separately, and do not use the Multiclassing rules for Spellcasting.




    2. If more than one of your classes has Spellcasting capabilities, then you use the Multiclass Spellcasting chart found in the Player's Handbook.



    Spell Slots. You determine your available spell slots by adding together all your levels in the bard, cleric, druid, sorcerer, and wizard classes, half your levels (rounded down) in the paladin and ranger classes, and a third of your fighter or rogue levels (rounded down) if you have the Eldritch Knight or the Arcane Trickster feature. Use this total to determine your spell slots by consulting the Multiclass Spellcaster table.



    [...]



    begin{array}{|c|c|c|c|c|c|c|c|c|c|}
    hline
    Lvl.& 1st& 2nd& 3rd& 4th& 5th& 6th& 7th& 8th& 9th \ hline
    1st&2&-&-&-&-&-&-&-&- \ hline
    2nd&3&-&-&-&-&-&-&-&- \ hline
    3rd&4&2&-&-&-&-&-&-&- \ hline
    4th&4&3&-&-&-&-&-&-&- \ hline
    ...&...&...&...&...&...&...&...&...&... \ hline
    20th&4&3&3&3&3&2&2&1&1 \ hline
    end{array}



    Multiclassing, Player's Handbook, pg. 164




    All of these important rules, including the rules for Multiclassed Spellcasters, are found in that chapter, for your information.



    In your case, because only one class has Spellcasting levels (the Wizard), you'd use rule 1, and simply use your Wizard level and the chart found under the Wizard class to determine your spell slots.



    You Learn and Prepare spells for each of your classes individually, regardless of how many different spellcasting classes you have



    This is also found in the Multiclassing rules:




    Spells Known and Prepared. You determine what spells you know and can prepare for each class individually, as if you were a single-classed member of that class. If you are a ranger 4/wizard 3, for example, you know three 1st-level ranger spells based on your levels in the ranger class. As 3rd-level wizard, you know three wizard cantrips, and your spellbook contains ten wizard spells, two of which (the two you gained when you reached 3rd level as a wizard) can be 2nd-level spells. If your intelligence is 16, you can prepare six wizard spells from your spellbook.



    [...]



    If a cantrip of yours increases in power at higher levels, the increase is based on your character level, not your level in a particular class.



    Multiclassing, Player's Handbook, pg. 164




    So in your case, you'd continue to use your single Wizard level to determine how many spells you know, and how many you can prepare. If you had levels in other Spellcasting classes, you'd determine your spells for your Wizard individually, then for each of the other Spellcasting classes you have, and then your total known/prepared spells list would be the sum total of each class you have, with the Spellcasting modifier for each spell being based on which class you learned/prepared the spell from.



    The number of Known Spells a Wizard has is campaign dependent



    Just to make sure it's not left unstated: the number of "Known spells" for a Wizard is a little strange because their class features allow them to learn additional spells if they're given the time and money to copy down spells from a scroll or other source. So as a Wizard, you may very well know more spells than what the Player's Handbook says you should know at a given level. That's a feature that is particular to Wizards, and it is incumbent on you to make sure you understand that if you plan to play a Multiclassed character. Your DM should be able to assist in keeping your spellbook consistent.






    share|improve this answer









    $endgroup$


















      5












      $begingroup$

      As a Fighter1/Wizard1, you have 2 Spell Slots, and 6 Known Spells



      There's two modes of determining your spell slots, based on how your multiclass levels are configured.





      1. If only one of your classes has Spellcasting capabilities, then you use the chart for that class as though you only have levels in that class. So for a Wizard9/Rogue7, use the Wizard chart at level 9. For a Sorcerer3/Monk7, use the Sorcerer chart at level 3.


        • Warlocks have a different kind of spellcasting feature called "Pact Magic", which means their spell slots are different from other spellcasters in multiple ways. As a result, Warlocks are not treated as Spellcasting classes, for the purpose of interpreting these rules; instead, you track spell slots for these two classes separately, and do not use the Multiclassing rules for Spellcasting.




      2. If more than one of your classes has Spellcasting capabilities, then you use the Multiclass Spellcasting chart found in the Player's Handbook.



      Spell Slots. You determine your available spell slots by adding together all your levels in the bard, cleric, druid, sorcerer, and wizard classes, half your levels (rounded down) in the paladin and ranger classes, and a third of your fighter or rogue levels (rounded down) if you have the Eldritch Knight or the Arcane Trickster feature. Use this total to determine your spell slots by consulting the Multiclass Spellcaster table.



      [...]



      begin{array}{|c|c|c|c|c|c|c|c|c|c|}
      hline
      Lvl.& 1st& 2nd& 3rd& 4th& 5th& 6th& 7th& 8th& 9th \ hline
      1st&2&-&-&-&-&-&-&-&- \ hline
      2nd&3&-&-&-&-&-&-&-&- \ hline
      3rd&4&2&-&-&-&-&-&-&- \ hline
      4th&4&3&-&-&-&-&-&-&- \ hline
      ...&...&...&...&...&...&...&...&...&... \ hline
      20th&4&3&3&3&3&2&2&1&1 \ hline
      end{array}



      Multiclassing, Player's Handbook, pg. 164




      All of these important rules, including the rules for Multiclassed Spellcasters, are found in that chapter, for your information.



      In your case, because only one class has Spellcasting levels (the Wizard), you'd use rule 1, and simply use your Wizard level and the chart found under the Wizard class to determine your spell slots.



      You Learn and Prepare spells for each of your classes individually, regardless of how many different spellcasting classes you have



      This is also found in the Multiclassing rules:




      Spells Known and Prepared. You determine what spells you know and can prepare for each class individually, as if you were a single-classed member of that class. If you are a ranger 4/wizard 3, for example, you know three 1st-level ranger spells based on your levels in the ranger class. As 3rd-level wizard, you know three wizard cantrips, and your spellbook contains ten wizard spells, two of which (the two you gained when you reached 3rd level as a wizard) can be 2nd-level spells. If your intelligence is 16, you can prepare six wizard spells from your spellbook.



      [...]



      If a cantrip of yours increases in power at higher levels, the increase is based on your character level, not your level in a particular class.



      Multiclassing, Player's Handbook, pg. 164




      So in your case, you'd continue to use your single Wizard level to determine how many spells you know, and how many you can prepare. If you had levels in other Spellcasting classes, you'd determine your spells for your Wizard individually, then for each of the other Spellcasting classes you have, and then your total known/prepared spells list would be the sum total of each class you have, with the Spellcasting modifier for each spell being based on which class you learned/prepared the spell from.



      The number of Known Spells a Wizard has is campaign dependent



      Just to make sure it's not left unstated: the number of "Known spells" for a Wizard is a little strange because their class features allow them to learn additional spells if they're given the time and money to copy down spells from a scroll or other source. So as a Wizard, you may very well know more spells than what the Player's Handbook says you should know at a given level. That's a feature that is particular to Wizards, and it is incumbent on you to make sure you understand that if you plan to play a Multiclassed character. Your DM should be able to assist in keeping your spellbook consistent.






      share|improve this answer









      $endgroup$
















        5












        5








        5





        $begingroup$

        As a Fighter1/Wizard1, you have 2 Spell Slots, and 6 Known Spells



        There's two modes of determining your spell slots, based on how your multiclass levels are configured.





        1. If only one of your classes has Spellcasting capabilities, then you use the chart for that class as though you only have levels in that class. So for a Wizard9/Rogue7, use the Wizard chart at level 9. For a Sorcerer3/Monk7, use the Sorcerer chart at level 3.


          • Warlocks have a different kind of spellcasting feature called "Pact Magic", which means their spell slots are different from other spellcasters in multiple ways. As a result, Warlocks are not treated as Spellcasting classes, for the purpose of interpreting these rules; instead, you track spell slots for these two classes separately, and do not use the Multiclassing rules for Spellcasting.




        2. If more than one of your classes has Spellcasting capabilities, then you use the Multiclass Spellcasting chart found in the Player's Handbook.



        Spell Slots. You determine your available spell slots by adding together all your levels in the bard, cleric, druid, sorcerer, and wizard classes, half your levels (rounded down) in the paladin and ranger classes, and a third of your fighter or rogue levels (rounded down) if you have the Eldritch Knight or the Arcane Trickster feature. Use this total to determine your spell slots by consulting the Multiclass Spellcaster table.



        [...]



        begin{array}{|c|c|c|c|c|c|c|c|c|c|}
        hline
        Lvl.& 1st& 2nd& 3rd& 4th& 5th& 6th& 7th& 8th& 9th \ hline
        1st&2&-&-&-&-&-&-&-&- \ hline
        2nd&3&-&-&-&-&-&-&-&- \ hline
        3rd&4&2&-&-&-&-&-&-&- \ hline
        4th&4&3&-&-&-&-&-&-&- \ hline
        ...&...&...&...&...&...&...&...&...&... \ hline
        20th&4&3&3&3&3&2&2&1&1 \ hline
        end{array}



        Multiclassing, Player's Handbook, pg. 164




        All of these important rules, including the rules for Multiclassed Spellcasters, are found in that chapter, for your information.



        In your case, because only one class has Spellcasting levels (the Wizard), you'd use rule 1, and simply use your Wizard level and the chart found under the Wizard class to determine your spell slots.



        You Learn and Prepare spells for each of your classes individually, regardless of how many different spellcasting classes you have



        This is also found in the Multiclassing rules:




        Spells Known and Prepared. You determine what spells you know and can prepare for each class individually, as if you were a single-classed member of that class. If you are a ranger 4/wizard 3, for example, you know three 1st-level ranger spells based on your levels in the ranger class. As 3rd-level wizard, you know three wizard cantrips, and your spellbook contains ten wizard spells, two of which (the two you gained when you reached 3rd level as a wizard) can be 2nd-level spells. If your intelligence is 16, you can prepare six wizard spells from your spellbook.



        [...]



        If a cantrip of yours increases in power at higher levels, the increase is based on your character level, not your level in a particular class.



        Multiclassing, Player's Handbook, pg. 164




        So in your case, you'd continue to use your single Wizard level to determine how many spells you know, and how many you can prepare. If you had levels in other Spellcasting classes, you'd determine your spells for your Wizard individually, then for each of the other Spellcasting classes you have, and then your total known/prepared spells list would be the sum total of each class you have, with the Spellcasting modifier for each spell being based on which class you learned/prepared the spell from.



        The number of Known Spells a Wizard has is campaign dependent



        Just to make sure it's not left unstated: the number of "Known spells" for a Wizard is a little strange because their class features allow them to learn additional spells if they're given the time and money to copy down spells from a scroll or other source. So as a Wizard, you may very well know more spells than what the Player's Handbook says you should know at a given level. That's a feature that is particular to Wizards, and it is incumbent on you to make sure you understand that if you plan to play a Multiclassed character. Your DM should be able to assist in keeping your spellbook consistent.






        share|improve this answer









        $endgroup$



        As a Fighter1/Wizard1, you have 2 Spell Slots, and 6 Known Spells



        There's two modes of determining your spell slots, based on how your multiclass levels are configured.





        1. If only one of your classes has Spellcasting capabilities, then you use the chart for that class as though you only have levels in that class. So for a Wizard9/Rogue7, use the Wizard chart at level 9. For a Sorcerer3/Monk7, use the Sorcerer chart at level 3.


          • Warlocks have a different kind of spellcasting feature called "Pact Magic", which means their spell slots are different from other spellcasters in multiple ways. As a result, Warlocks are not treated as Spellcasting classes, for the purpose of interpreting these rules; instead, you track spell slots for these two classes separately, and do not use the Multiclassing rules for Spellcasting.




        2. If more than one of your classes has Spellcasting capabilities, then you use the Multiclass Spellcasting chart found in the Player's Handbook.



        Spell Slots. You determine your available spell slots by adding together all your levels in the bard, cleric, druid, sorcerer, and wizard classes, half your levels (rounded down) in the paladin and ranger classes, and a third of your fighter or rogue levels (rounded down) if you have the Eldritch Knight or the Arcane Trickster feature. Use this total to determine your spell slots by consulting the Multiclass Spellcaster table.



        [...]



        begin{array}{|c|c|c|c|c|c|c|c|c|c|}
        hline
        Lvl.& 1st& 2nd& 3rd& 4th& 5th& 6th& 7th& 8th& 9th \ hline
        1st&2&-&-&-&-&-&-&-&- \ hline
        2nd&3&-&-&-&-&-&-&-&- \ hline
        3rd&4&2&-&-&-&-&-&-&- \ hline
        4th&4&3&-&-&-&-&-&-&- \ hline
        ...&...&...&...&...&...&...&...&...&... \ hline
        20th&4&3&3&3&3&2&2&1&1 \ hline
        end{array}



        Multiclassing, Player's Handbook, pg. 164




        All of these important rules, including the rules for Multiclassed Spellcasters, are found in that chapter, for your information.



        In your case, because only one class has Spellcasting levels (the Wizard), you'd use rule 1, and simply use your Wizard level and the chart found under the Wizard class to determine your spell slots.



        You Learn and Prepare spells for each of your classes individually, regardless of how many different spellcasting classes you have



        This is also found in the Multiclassing rules:




        Spells Known and Prepared. You determine what spells you know and can prepare for each class individually, as if you were a single-classed member of that class. If you are a ranger 4/wizard 3, for example, you know three 1st-level ranger spells based on your levels in the ranger class. As 3rd-level wizard, you know three wizard cantrips, and your spellbook contains ten wizard spells, two of which (the two you gained when you reached 3rd level as a wizard) can be 2nd-level spells. If your intelligence is 16, you can prepare six wizard spells from your spellbook.



        [...]



        If a cantrip of yours increases in power at higher levels, the increase is based on your character level, not your level in a particular class.



        Multiclassing, Player's Handbook, pg. 164




        So in your case, you'd continue to use your single Wizard level to determine how many spells you know, and how many you can prepare. If you had levels in other Spellcasting classes, you'd determine your spells for your Wizard individually, then for each of the other Spellcasting classes you have, and then your total known/prepared spells list would be the sum total of each class you have, with the Spellcasting modifier for each spell being based on which class you learned/prepared the spell from.



        The number of Known Spells a Wizard has is campaign dependent



        Just to make sure it's not left unstated: the number of "Known spells" for a Wizard is a little strange because their class features allow them to learn additional spells if they're given the time and money to copy down spells from a scroll or other source. So as a Wizard, you may very well know more spells than what the Player's Handbook says you should know at a given level. That's a feature that is particular to Wizards, and it is incumbent on you to make sure you understand that if you plan to play a Multiclassed character. Your DM should be able to assist in keeping your spellbook consistent.







        share|improve this answer












        share|improve this answer



        share|improve this answer










        answered 2 hours ago









        XiremaXirema

        23.3k268134




        23.3k268134

























            1












            $begingroup$

            6



            The same as a 1st level wizard. You can add 2 spells anytime you gain a level in wizard. You can also add any you can copy from other wizard’s spellbooks or wizard spells on scrolls.



            You need to understand the distinction between:




            • spells in your spellbook,

            • spells prepared, and

            • spell slots.


            At any given time you can prepare a number of spells from your spellbook equal to your Intelligence modifier + your wizard level (minimum of one spell). This will almost always be less than the number of spells in your spellbook. You can change any or all of these when you finish a long rest.



            As a 1st level wizard you get 2 1st level spell slots so you can cast 2 of the spells you have prepared before a long rest or using Arcane Recovery. A long rest would get you back to 2. Arcane Recovery will get you back half your level rounded down (minimum of 1) back, so 1.



            As a wizard, you can cast any spell that has the ritual tag even if you don't have it prepared so long as you have your spellbook - and they don't use a spell slot.



            It’s all in the Spellcasting section under Wizards.






            share|improve this answer











            $endgroup$









            • 2




              $begingroup$
              You should address the confusion the OP seems to have about spell slots vs spells in the book.
              $endgroup$
              – kviiri
              2 hours ago










            • $begingroup$
              Note that Rituals aren’t fully explained in the Wizard section. The rules on 201–202 are required too (and specify that a spell slot isn’t spent).
              $endgroup$
              – SevenSidedDie
              1 hour ago
















            1












            $begingroup$

            6



            The same as a 1st level wizard. You can add 2 spells anytime you gain a level in wizard. You can also add any you can copy from other wizard’s spellbooks or wizard spells on scrolls.



            You need to understand the distinction between:




            • spells in your spellbook,

            • spells prepared, and

            • spell slots.


            At any given time you can prepare a number of spells from your spellbook equal to your Intelligence modifier + your wizard level (minimum of one spell). This will almost always be less than the number of spells in your spellbook. You can change any or all of these when you finish a long rest.



            As a 1st level wizard you get 2 1st level spell slots so you can cast 2 of the spells you have prepared before a long rest or using Arcane Recovery. A long rest would get you back to 2. Arcane Recovery will get you back half your level rounded down (minimum of 1) back, so 1.



            As a wizard, you can cast any spell that has the ritual tag even if you don't have it prepared so long as you have your spellbook - and they don't use a spell slot.



            It’s all in the Spellcasting section under Wizards.






            share|improve this answer











            $endgroup$









            • 2




              $begingroup$
              You should address the confusion the OP seems to have about spell slots vs spells in the book.
              $endgroup$
              – kviiri
              2 hours ago










            • $begingroup$
              Note that Rituals aren’t fully explained in the Wizard section. The rules on 201–202 are required too (and specify that a spell slot isn’t spent).
              $endgroup$
              – SevenSidedDie
              1 hour ago














            1












            1








            1





            $begingroup$

            6



            The same as a 1st level wizard. You can add 2 spells anytime you gain a level in wizard. You can also add any you can copy from other wizard’s spellbooks or wizard spells on scrolls.



            You need to understand the distinction between:




            • spells in your spellbook,

            • spells prepared, and

            • spell slots.


            At any given time you can prepare a number of spells from your spellbook equal to your Intelligence modifier + your wizard level (minimum of one spell). This will almost always be less than the number of spells in your spellbook. You can change any or all of these when you finish a long rest.



            As a 1st level wizard you get 2 1st level spell slots so you can cast 2 of the spells you have prepared before a long rest or using Arcane Recovery. A long rest would get you back to 2. Arcane Recovery will get you back half your level rounded down (minimum of 1) back, so 1.



            As a wizard, you can cast any spell that has the ritual tag even if you don't have it prepared so long as you have your spellbook - and they don't use a spell slot.



            It’s all in the Spellcasting section under Wizards.






            share|improve this answer











            $endgroup$



            6



            The same as a 1st level wizard. You can add 2 spells anytime you gain a level in wizard. You can also add any you can copy from other wizard’s spellbooks or wizard spells on scrolls.



            You need to understand the distinction between:




            • spells in your spellbook,

            • spells prepared, and

            • spell slots.


            At any given time you can prepare a number of spells from your spellbook equal to your Intelligence modifier + your wizard level (minimum of one spell). This will almost always be less than the number of spells in your spellbook. You can change any or all of these when you finish a long rest.



            As a 1st level wizard you get 2 1st level spell slots so you can cast 2 of the spells you have prepared before a long rest or using Arcane Recovery. A long rest would get you back to 2. Arcane Recovery will get you back half your level rounded down (minimum of 1) back, so 1.



            As a wizard, you can cast any spell that has the ritual tag even if you don't have it prepared so long as you have your spellbook - and they don't use a spell slot.



            It’s all in the Spellcasting section under Wizards.







            share|improve this answer














            share|improve this answer



            share|improve this answer








            edited 1 hour ago

























            answered 3 hours ago









            Dale MDale M

            111k24287489




            111k24287489








            • 2




              $begingroup$
              You should address the confusion the OP seems to have about spell slots vs spells in the book.
              $endgroup$
              – kviiri
              2 hours ago










            • $begingroup$
              Note that Rituals aren’t fully explained in the Wizard section. The rules on 201–202 are required too (and specify that a spell slot isn’t spent).
              $endgroup$
              – SevenSidedDie
              1 hour ago














            • 2




              $begingroup$
              You should address the confusion the OP seems to have about spell slots vs spells in the book.
              $endgroup$
              – kviiri
              2 hours ago










            • $begingroup$
              Note that Rituals aren’t fully explained in the Wizard section. The rules on 201–202 are required too (and specify that a spell slot isn’t spent).
              $endgroup$
              – SevenSidedDie
              1 hour ago








            2




            2




            $begingroup$
            You should address the confusion the OP seems to have about spell slots vs spells in the book.
            $endgroup$
            – kviiri
            2 hours ago




            $begingroup$
            You should address the confusion the OP seems to have about spell slots vs spells in the book.
            $endgroup$
            – kviiri
            2 hours ago












            $begingroup$
            Note that Rituals aren’t fully explained in the Wizard section. The rules on 201–202 are required too (and specify that a spell slot isn’t spent).
            $endgroup$
            – SevenSidedDie
            1 hour ago




            $begingroup$
            Note that Rituals aren’t fully explained in the Wizard section. The rules on 201–202 are required too (and specify that a spell slot isn’t spent).
            $endgroup$
            – SevenSidedDie
            1 hour ago










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