How do critical hits and bonus damage interact?












4












$begingroup$


If you crit with a spell/attack you roll double the dice you normally roll. What happens with this example?




Vicious Weapon



When you roll a 20 with this magic weapon, the target
takes an extra 7 damage of the weapon's type. [Note: According to the
SRD, it is an extra 2d6 damage.]




(SRD 2d6) are these always 2d6 or you have to double them to 4d6 'because it is a critical'?










share|improve this question











$endgroup$












  • $begingroup$
    I think most of this question is answered here: How does extra damage work for critical hits?. I say most because the part about vicious weapon does not seem to be answered by this linked question.
    $endgroup$
    – Sdjz
    3 hours ago










  • $begingroup$
    so, for the Vicious Weapon you can really roll 4d6? the flat damage if calculated for that item is just 7... if you take weapons that hit harder in the same way (sword of life stealing, 3d6 necrotic damage on a 20) the damage is crazy
    $endgroup$
    – Foffos
    3 hours ago










  • $begingroup$
    I've removed the parts of your question that are answered elsewhere and left the one that wasn't.
    $endgroup$
    – Rubiksmoose
    1 hour ago
















4












$begingroup$


If you crit with a spell/attack you roll double the dice you normally roll. What happens with this example?




Vicious Weapon



When you roll a 20 with this magic weapon, the target
takes an extra 7 damage of the weapon's type. [Note: According to the
SRD, it is an extra 2d6 damage.]




(SRD 2d6) are these always 2d6 or you have to double them to 4d6 'because it is a critical'?










share|improve this question











$endgroup$












  • $begingroup$
    I think most of this question is answered here: How does extra damage work for critical hits?. I say most because the part about vicious weapon does not seem to be answered by this linked question.
    $endgroup$
    – Sdjz
    3 hours ago










  • $begingroup$
    so, for the Vicious Weapon you can really roll 4d6? the flat damage if calculated for that item is just 7... if you take weapons that hit harder in the same way (sword of life stealing, 3d6 necrotic damage on a 20) the damage is crazy
    $endgroup$
    – Foffos
    3 hours ago










  • $begingroup$
    I've removed the parts of your question that are answered elsewhere and left the one that wasn't.
    $endgroup$
    – Rubiksmoose
    1 hour ago














4












4








4





$begingroup$


If you crit with a spell/attack you roll double the dice you normally roll. What happens with this example?




Vicious Weapon



When you roll a 20 with this magic weapon, the target
takes an extra 7 damage of the weapon's type. [Note: According to the
SRD, it is an extra 2d6 damage.]




(SRD 2d6) are these always 2d6 or you have to double them to 4d6 'because it is a critical'?










share|improve this question











$endgroup$




If you crit with a spell/attack you roll double the dice you normally roll. What happens with this example?




Vicious Weapon



When you roll a 20 with this magic weapon, the target
takes an extra 7 damage of the weapon's type. [Note: According to the
SRD, it is an extra 2d6 damage.]




(SRD 2d6) are these always 2d6 or you have to double them to 4d6 'because it is a critical'?







dnd-5e critical-hit






share|improve this question















share|improve this question













share|improve this question




share|improve this question








edited 2 hours ago









Rubiksmoose

51k7249384




51k7249384










asked 3 hours ago









FoffosFoffos

452214




452214












  • $begingroup$
    I think most of this question is answered here: How does extra damage work for critical hits?. I say most because the part about vicious weapon does not seem to be answered by this linked question.
    $endgroup$
    – Sdjz
    3 hours ago










  • $begingroup$
    so, for the Vicious Weapon you can really roll 4d6? the flat damage if calculated for that item is just 7... if you take weapons that hit harder in the same way (sword of life stealing, 3d6 necrotic damage on a 20) the damage is crazy
    $endgroup$
    – Foffos
    3 hours ago










  • $begingroup$
    I've removed the parts of your question that are answered elsewhere and left the one that wasn't.
    $endgroup$
    – Rubiksmoose
    1 hour ago


















  • $begingroup$
    I think most of this question is answered here: How does extra damage work for critical hits?. I say most because the part about vicious weapon does not seem to be answered by this linked question.
    $endgroup$
    – Sdjz
    3 hours ago










  • $begingroup$
    so, for the Vicious Weapon you can really roll 4d6? the flat damage if calculated for that item is just 7... if you take weapons that hit harder in the same way (sword of life stealing, 3d6 necrotic damage on a 20) the damage is crazy
    $endgroup$
    – Foffos
    3 hours ago










  • $begingroup$
    I've removed the parts of your question that are answered elsewhere and left the one that wasn't.
    $endgroup$
    – Rubiksmoose
    1 hour ago
















$begingroup$
I think most of this question is answered here: How does extra damage work for critical hits?. I say most because the part about vicious weapon does not seem to be answered by this linked question.
$endgroup$
– Sdjz
3 hours ago




$begingroup$
I think most of this question is answered here: How does extra damage work for critical hits?. I say most because the part about vicious weapon does not seem to be answered by this linked question.
$endgroup$
– Sdjz
3 hours ago












$begingroup$
so, for the Vicious Weapon you can really roll 4d6? the flat damage if calculated for that item is just 7... if you take weapons that hit harder in the same way (sword of life stealing, 3d6 necrotic damage on a 20) the damage is crazy
$endgroup$
– Foffos
3 hours ago




$begingroup$
so, for the Vicious Weapon you can really roll 4d6? the flat damage if calculated for that item is just 7... if you take weapons that hit harder in the same way (sword of life stealing, 3d6 necrotic damage on a 20) the damage is crazy
$endgroup$
– Foffos
3 hours ago












$begingroup$
I've removed the parts of your question that are answered elsewhere and left the one that wasn't.
$endgroup$
– Rubiksmoose
1 hour ago




$begingroup$
I've removed the parts of your question that are answered elsewhere and left the one that wasn't.
$endgroup$
– Rubiksmoose
1 hour ago










1 Answer
1






active

oldest

votes


















10












$begingroup$

You roll any dice twice, but add flat modifiers only once



As the basic rules describe:




When you score a critical hit, you get to roll extra dice for the attack's damage against the target. Roll all of the attack's damage dice twice and add them together. Then add any relevant modifiers as normal.




Any damage expressed as dice gets to be rolled twice, but other modifiers are added only once. In the case of a vicious weapon, since the damage bonus it grants is a flat number (7) rather than bonus dice, it doesn't deal any extra damage on a critical hit.



If you're using the version of the vicious weapon found in your SRD document - which adds 2d6 damage, and seem roughly congruent with the version in the published books, as 7 is the average of 2d6 - you would indeed double those 2d6 bonus damage dice to 4d6 if you critically hit, just like you do with sneak attacks or smites.



Which version of vicious weapon is correct has been discussed before - according to the developers, what's actually printed in the books/core rules takes precedence over any content in the SRD:





@JeremyECrawford @mikemearls vicious wpn: DMG says +7 damage, srd says 2d6, which is correct. if dice: double on crit?




core rules take precedence over SRD




My guess would be in this case that the content of the SRD was an earlier version of the effect, where the intention was a for a weapon that got to do +2d6 bonus damage on a critical hit, before it was realised that a critical hit would also double these bonus damage dice and make the ability more powerful than intended (as well as being confusingly worded). Rather than write an exception for this edge case (by clarifying "This bonus damage is not rolled twice because of a critical hit"), I suspect they chose to simply change it to an equivalent flat modifier instead, so as to remain consistent with the general rules about critical hits.






share|improve this answer











$endgroup$













  • $begingroup$
    Plus, the extra 2d6 would only happen in scenarios of critical, making it an always-4d6 case (except crit-immune enemies). That'd make for awkward wording.
    $endgroup$
    – ThanosMaravel
    3 hours ago










  • $begingroup$
    @ThanosMaravel good point, which also occurred to me after I had posted - I have noted this in my answer.
    $endgroup$
    – Carcer
    3 hours ago











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1 Answer
1






active

oldest

votes








1 Answer
1






active

oldest

votes









active

oldest

votes






active

oldest

votes









10












$begingroup$

You roll any dice twice, but add flat modifiers only once



As the basic rules describe:




When you score a critical hit, you get to roll extra dice for the attack's damage against the target. Roll all of the attack's damage dice twice and add them together. Then add any relevant modifiers as normal.




Any damage expressed as dice gets to be rolled twice, but other modifiers are added only once. In the case of a vicious weapon, since the damage bonus it grants is a flat number (7) rather than bonus dice, it doesn't deal any extra damage on a critical hit.



If you're using the version of the vicious weapon found in your SRD document - which adds 2d6 damage, and seem roughly congruent with the version in the published books, as 7 is the average of 2d6 - you would indeed double those 2d6 bonus damage dice to 4d6 if you critically hit, just like you do with sneak attacks or smites.



Which version of vicious weapon is correct has been discussed before - according to the developers, what's actually printed in the books/core rules takes precedence over any content in the SRD:





@JeremyECrawford @mikemearls vicious wpn: DMG says +7 damage, srd says 2d6, which is correct. if dice: double on crit?




core rules take precedence over SRD




My guess would be in this case that the content of the SRD was an earlier version of the effect, where the intention was a for a weapon that got to do +2d6 bonus damage on a critical hit, before it was realised that a critical hit would also double these bonus damage dice and make the ability more powerful than intended (as well as being confusingly worded). Rather than write an exception for this edge case (by clarifying "This bonus damage is not rolled twice because of a critical hit"), I suspect they chose to simply change it to an equivalent flat modifier instead, so as to remain consistent with the general rules about critical hits.






share|improve this answer











$endgroup$













  • $begingroup$
    Plus, the extra 2d6 would only happen in scenarios of critical, making it an always-4d6 case (except crit-immune enemies). That'd make for awkward wording.
    $endgroup$
    – ThanosMaravel
    3 hours ago










  • $begingroup$
    @ThanosMaravel good point, which also occurred to me after I had posted - I have noted this in my answer.
    $endgroup$
    – Carcer
    3 hours ago
















10












$begingroup$

You roll any dice twice, but add flat modifiers only once



As the basic rules describe:




When you score a critical hit, you get to roll extra dice for the attack's damage against the target. Roll all of the attack's damage dice twice and add them together. Then add any relevant modifiers as normal.




Any damage expressed as dice gets to be rolled twice, but other modifiers are added only once. In the case of a vicious weapon, since the damage bonus it grants is a flat number (7) rather than bonus dice, it doesn't deal any extra damage on a critical hit.



If you're using the version of the vicious weapon found in your SRD document - which adds 2d6 damage, and seem roughly congruent with the version in the published books, as 7 is the average of 2d6 - you would indeed double those 2d6 bonus damage dice to 4d6 if you critically hit, just like you do with sneak attacks or smites.



Which version of vicious weapon is correct has been discussed before - according to the developers, what's actually printed in the books/core rules takes precedence over any content in the SRD:





@JeremyECrawford @mikemearls vicious wpn: DMG says +7 damage, srd says 2d6, which is correct. if dice: double on crit?




core rules take precedence over SRD




My guess would be in this case that the content of the SRD was an earlier version of the effect, where the intention was a for a weapon that got to do +2d6 bonus damage on a critical hit, before it was realised that a critical hit would also double these bonus damage dice and make the ability more powerful than intended (as well as being confusingly worded). Rather than write an exception for this edge case (by clarifying "This bonus damage is not rolled twice because of a critical hit"), I suspect they chose to simply change it to an equivalent flat modifier instead, so as to remain consistent with the general rules about critical hits.






share|improve this answer











$endgroup$













  • $begingroup$
    Plus, the extra 2d6 would only happen in scenarios of critical, making it an always-4d6 case (except crit-immune enemies). That'd make for awkward wording.
    $endgroup$
    – ThanosMaravel
    3 hours ago










  • $begingroup$
    @ThanosMaravel good point, which also occurred to me after I had posted - I have noted this in my answer.
    $endgroup$
    – Carcer
    3 hours ago














10












10








10





$begingroup$

You roll any dice twice, but add flat modifiers only once



As the basic rules describe:




When you score a critical hit, you get to roll extra dice for the attack's damage against the target. Roll all of the attack's damage dice twice and add them together. Then add any relevant modifiers as normal.




Any damage expressed as dice gets to be rolled twice, but other modifiers are added only once. In the case of a vicious weapon, since the damage bonus it grants is a flat number (7) rather than bonus dice, it doesn't deal any extra damage on a critical hit.



If you're using the version of the vicious weapon found in your SRD document - which adds 2d6 damage, and seem roughly congruent with the version in the published books, as 7 is the average of 2d6 - you would indeed double those 2d6 bonus damage dice to 4d6 if you critically hit, just like you do with sneak attacks or smites.



Which version of vicious weapon is correct has been discussed before - according to the developers, what's actually printed in the books/core rules takes precedence over any content in the SRD:





@JeremyECrawford @mikemearls vicious wpn: DMG says +7 damage, srd says 2d6, which is correct. if dice: double on crit?




core rules take precedence over SRD




My guess would be in this case that the content of the SRD was an earlier version of the effect, where the intention was a for a weapon that got to do +2d6 bonus damage on a critical hit, before it was realised that a critical hit would also double these bonus damage dice and make the ability more powerful than intended (as well as being confusingly worded). Rather than write an exception for this edge case (by clarifying "This bonus damage is not rolled twice because of a critical hit"), I suspect they chose to simply change it to an equivalent flat modifier instead, so as to remain consistent with the general rules about critical hits.






share|improve this answer











$endgroup$



You roll any dice twice, but add flat modifiers only once



As the basic rules describe:




When you score a critical hit, you get to roll extra dice for the attack's damage against the target. Roll all of the attack's damage dice twice and add them together. Then add any relevant modifiers as normal.




Any damage expressed as dice gets to be rolled twice, but other modifiers are added only once. In the case of a vicious weapon, since the damage bonus it grants is a flat number (7) rather than bonus dice, it doesn't deal any extra damage on a critical hit.



If you're using the version of the vicious weapon found in your SRD document - which adds 2d6 damage, and seem roughly congruent with the version in the published books, as 7 is the average of 2d6 - you would indeed double those 2d6 bonus damage dice to 4d6 if you critically hit, just like you do with sneak attacks or smites.



Which version of vicious weapon is correct has been discussed before - according to the developers, what's actually printed in the books/core rules takes precedence over any content in the SRD:





@JeremyECrawford @mikemearls vicious wpn: DMG says +7 damage, srd says 2d6, which is correct. if dice: double on crit?




core rules take precedence over SRD




My guess would be in this case that the content of the SRD was an earlier version of the effect, where the intention was a for a weapon that got to do +2d6 bonus damage on a critical hit, before it was realised that a critical hit would also double these bonus damage dice and make the ability more powerful than intended (as well as being confusingly worded). Rather than write an exception for this edge case (by clarifying "This bonus damage is not rolled twice because of a critical hit"), I suspect they chose to simply change it to an equivalent flat modifier instead, so as to remain consistent with the general rules about critical hits.







share|improve this answer














share|improve this answer



share|improve this answer








edited 3 hours ago

























answered 3 hours ago









CarcerCarcer

23.1k469125




23.1k469125












  • $begingroup$
    Plus, the extra 2d6 would only happen in scenarios of critical, making it an always-4d6 case (except crit-immune enemies). That'd make for awkward wording.
    $endgroup$
    – ThanosMaravel
    3 hours ago










  • $begingroup$
    @ThanosMaravel good point, which also occurred to me after I had posted - I have noted this in my answer.
    $endgroup$
    – Carcer
    3 hours ago


















  • $begingroup$
    Plus, the extra 2d6 would only happen in scenarios of critical, making it an always-4d6 case (except crit-immune enemies). That'd make for awkward wording.
    $endgroup$
    – ThanosMaravel
    3 hours ago










  • $begingroup$
    @ThanosMaravel good point, which also occurred to me after I had posted - I have noted this in my answer.
    $endgroup$
    – Carcer
    3 hours ago
















$begingroup$
Plus, the extra 2d6 would only happen in scenarios of critical, making it an always-4d6 case (except crit-immune enemies). That'd make for awkward wording.
$endgroup$
– ThanosMaravel
3 hours ago




$begingroup$
Plus, the extra 2d6 would only happen in scenarios of critical, making it an always-4d6 case (except crit-immune enemies). That'd make for awkward wording.
$endgroup$
– ThanosMaravel
3 hours ago












$begingroup$
@ThanosMaravel good point, which also occurred to me after I had posted - I have noted this in my answer.
$endgroup$
– Carcer
3 hours ago




$begingroup$
@ThanosMaravel good point, which also occurred to me after I had posted - I have noted this in my answer.
$endgroup$
– Carcer
3 hours ago


















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