Clarifying the benefits of the Alert feat over Find Familiar
$begingroup$
After reading around as a new player, I've discovered how powerful the Find Familiar spell can be for creative players—albeit it's possible I've misunderstood the leeway Find Familiar affords.
For example, one thing I read is that certain familiar forms like the Owl, Bat, or Weasel can detect stealthed enemies for you. It can also be used to scout ahead and prevent ambushes.
I then compared this to the feat Alert:
Alert (PHB 165)
Always on the lookout for danger, you gain the following benefits:
- You gain a +5 bonus to initiative.
- You can't be surprised while you are conscious.
- Other creatures don't gain advantage on attack rolls against you as a result of being hidden from you.
Alert also "prevents" ambushes, at least the surprise element, although it's inferior in that your team presumably still isn't well positioned.
Alert also prevents the advantage from stealth. Although again, one might argue it's inferior in that actually being aware preemptively of a stealthed target's presence would be better.
Barring the +5 initiative, this makes it seem like Find Familiar is a reasonable if not better substitute for the Alert feat's benefits.
Question
In what ways are the last 2 bullets from Alert not obviated by Find Familiar (or in what ways have I misjudged Find Familiar)?
dnd-5e feats familiars
$endgroup$
add a comment |
$begingroup$
After reading around as a new player, I've discovered how powerful the Find Familiar spell can be for creative players—albeit it's possible I've misunderstood the leeway Find Familiar affords.
For example, one thing I read is that certain familiar forms like the Owl, Bat, or Weasel can detect stealthed enemies for you. It can also be used to scout ahead and prevent ambushes.
I then compared this to the feat Alert:
Alert (PHB 165)
Always on the lookout for danger, you gain the following benefits:
- You gain a +5 bonus to initiative.
- You can't be surprised while you are conscious.
- Other creatures don't gain advantage on attack rolls against you as a result of being hidden from you.
Alert also "prevents" ambushes, at least the surprise element, although it's inferior in that your team presumably still isn't well positioned.
Alert also prevents the advantage from stealth. Although again, one might argue it's inferior in that actually being aware preemptively of a stealthed target's presence would be better.
Barring the +5 initiative, this makes it seem like Find Familiar is a reasonable if not better substitute for the Alert feat's benefits.
Question
In what ways are the last 2 bullets from Alert not obviated by Find Familiar (or in what ways have I misjudged Find Familiar)?
dnd-5e feats familiars
$endgroup$
add a comment |
$begingroup$
After reading around as a new player, I've discovered how powerful the Find Familiar spell can be for creative players—albeit it's possible I've misunderstood the leeway Find Familiar affords.
For example, one thing I read is that certain familiar forms like the Owl, Bat, or Weasel can detect stealthed enemies for you. It can also be used to scout ahead and prevent ambushes.
I then compared this to the feat Alert:
Alert (PHB 165)
Always on the lookout for danger, you gain the following benefits:
- You gain a +5 bonus to initiative.
- You can't be surprised while you are conscious.
- Other creatures don't gain advantage on attack rolls against you as a result of being hidden from you.
Alert also "prevents" ambushes, at least the surprise element, although it's inferior in that your team presumably still isn't well positioned.
Alert also prevents the advantage from stealth. Although again, one might argue it's inferior in that actually being aware preemptively of a stealthed target's presence would be better.
Barring the +5 initiative, this makes it seem like Find Familiar is a reasonable if not better substitute for the Alert feat's benefits.
Question
In what ways are the last 2 bullets from Alert not obviated by Find Familiar (or in what ways have I misjudged Find Familiar)?
dnd-5e feats familiars
$endgroup$
After reading around as a new player, I've discovered how powerful the Find Familiar spell can be for creative players—albeit it's possible I've misunderstood the leeway Find Familiar affords.
For example, one thing I read is that certain familiar forms like the Owl, Bat, or Weasel can detect stealthed enemies for you. It can also be used to scout ahead and prevent ambushes.
I then compared this to the feat Alert:
Alert (PHB 165)
Always on the lookout for danger, you gain the following benefits:
- You gain a +5 bonus to initiative.
- You can't be surprised while you are conscious.
- Other creatures don't gain advantage on attack rolls against you as a result of being hidden from you.
Alert also "prevents" ambushes, at least the surprise element, although it's inferior in that your team presumably still isn't well positioned.
Alert also prevents the advantage from stealth. Although again, one might argue it's inferior in that actually being aware preemptively of a stealthed target's presence would be better.
Barring the +5 initiative, this makes it seem like Find Familiar is a reasonable if not better substitute for the Alert feat's benefits.
Question
In what ways are the last 2 bullets from Alert not obviated by Find Familiar (or in what ways have I misjudged Find Familiar)?
dnd-5e feats familiars
dnd-5e feats familiars
edited 1 hour ago
KorvinStarmast
76.5k18238417
76.5k18238417
asked 1 hour ago
BlaiseBlaise
2334
2334
add a comment |
add a comment |
2 Answers
2
active
oldest
votes
$begingroup$
Alert is always active and infallible. Familiars are not.
Surprise is not always about hiding.
The party can surprise a foe or be surprised by an encounter without the enemies being hidden. E.g. a ball or gala where some of the guests are disguised assassins. They're not hiding. They're disguised. When their coordinated attack is launched, the character with alert will not be surprised, while a familiar will be just as surprised as a character.
Familiar does not prevent hiding. Alert mitigates the advantage regardless.
A sufficiently stealthy enemy is likely able to sneak up on you in the presence of your familiar as easily as without it. The familiar is an additional set of eyes and is not everywhere at once. E.g. is your familiar scouting ahead for an ambush, or watching one of your flanks, or tailing the party to guard the rear?
Familiars don't mitigate attack bonus from unseeable enemies. Alert does.
Familiars do not grant the ability to see invisible enemies nor the ability to see in darkness beyond 60'. Attacks from beyond the ability of the character to see will still have advantage despite a familiar. Alert mitigates attacker advantage even when the attacker is unseen.
The errata for the feat reads:
Alert (p. 165). The third benefit now reads, “Other creatures don’t gain advantage on attack rolls against you as a result of being unseen by you.”
Familiars can get killed. The alert feat cannot be killed.
Sending a weak creature ahead even stealthily or invisible is likely to get it killed in a hostile environment. It costs an hour and 10gp worth of specific materials to re-obtain a familiar. Alert cannot be inactivated and does not require casting.
$endgroup$
$begingroup$
Well... the alert feat can be "killed", but if it is, the character has bigger problems anyway... like being dead. :)
$endgroup$
– T.J.L.
1 hour ago
$begingroup$
Great point about surprise by disguised assassins.
$endgroup$
– KorvinStarmast
56 mins ago
add a comment |
$begingroup$
Familiars are not guaranteed to perceive dangers.
But as you noted, some of the familiars have nice perception scores/passive scores. Tatical not in re scouting: the familiar may be detected by a hidden enemy while it is scouting, perhaps betraying the party's presence and giving the enemy a chance to strike first.
Owl, Bat, or Weasel can detect stealthed enemies for you. It can also be used to scout ahead and prevent ambushes.
Yeah, they are great scouts in my experience.
But...if the enemy rolls higher on their Stealth check than the passive perception score, or the perception check of the familiar, the enemy may still achieve surprise/stealth. The bugbear is a nice example.
Skills Stealth +6, Survival +2 / Senses darkvision 60 ft., passive
Perception 10 / Brute. A melee weapon deals one extra die of its
damage when the bugbear hits with it (included in the attack).
Surprise Attack. If the bugbear surprises a creature and hits it with
an attack during the first round of combat, the target takes an extra
7 (2d6) damage from the attack. (MM, bugbear).
Alert is always on
Bullet two is extremely valuable for preventing surprise. Surprise can massively swing a combat - particularly if the enemy has numerous attacks, crowd control spells, breath weapons, or numbers.
Advantage on an attack roll increases the chance of a critical hit on you from about 5% to about 10%. Particularly at low levels, critical hits can be encounter ending for a given PC. Reducing the chance of that is nice when you are a squishy caster.
While I personally like having the boost in initiative, I've seen arguments that the swinginess of the d20 roll mitigates that benefit somewhat - and you may not necessarily want to go first.
How much sneaking around and ambushing is in the campaign?
That will inform which may serve you better.
Familiars have a lot of utility, and also have the advantage of not costing an ASI feat. Also, in a game without feats (they are an optional/variant rule) they may not even be available. Find familiar is a favorite spell among casters for a lot of good reasons, but any class, spell caster or not, can take the Alert feat.
$endgroup$
add a comment |
Your Answer
StackExchange.ifUsing("editor", function () {
return StackExchange.using("mathjaxEditing", function () {
StackExchange.MarkdownEditor.creationCallbacks.add(function (editor, postfix) {
StackExchange.mathjaxEditing.prepareWmdForMathJax(editor, postfix, [["\$", "\$"]]);
});
});
}, "mathjax-editing");
StackExchange.ready(function() {
var channelOptions = {
tags: "".split(" "),
id: "122"
};
initTagRenderer("".split(" "), "".split(" "), channelOptions);
StackExchange.using("externalEditor", function() {
// Have to fire editor after snippets, if snippets enabled
if (StackExchange.settings.snippets.snippetsEnabled) {
StackExchange.using("snippets", function() {
createEditor();
});
}
else {
createEditor();
}
});
function createEditor() {
StackExchange.prepareEditor({
heartbeatType: 'answer',
autoActivateHeartbeat: false,
convertImagesToLinks: false,
noModals: true,
showLowRepImageUploadWarning: true,
reputationToPostImages: null,
bindNavPrevention: true,
postfix: "",
imageUploader: {
brandingHtml: "Powered by u003ca class="icon-imgur-white" href="https://imgur.com/"u003eu003c/au003e",
contentPolicyHtml: "User contributions licensed under u003ca href="https://creativecommons.org/licenses/by-sa/3.0/"u003ecc by-sa 3.0 with attribution requiredu003c/au003e u003ca href="https://stackoverflow.com/legal/content-policy"u003e(content policy)u003c/au003e",
allowUrls: true
},
noCode: true, onDemand: true,
discardSelector: ".discard-answer"
,immediatelyShowMarkdownHelp:true
});
}
});
Sign up or log in
StackExchange.ready(function () {
StackExchange.helpers.onClickDraftSave('#login-link');
});
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Post as a guest
Required, but never shown
StackExchange.ready(
function () {
StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2frpg.stackexchange.com%2fquestions%2f139801%2fclarifying-the-benefits-of-the-alert-feat-over-find-familiar%23new-answer', 'question_page');
}
);
Post as a guest
Required, but never shown
2 Answers
2
active
oldest
votes
2 Answers
2
active
oldest
votes
active
oldest
votes
active
oldest
votes
$begingroup$
Alert is always active and infallible. Familiars are not.
Surprise is not always about hiding.
The party can surprise a foe or be surprised by an encounter without the enemies being hidden. E.g. a ball or gala where some of the guests are disguised assassins. They're not hiding. They're disguised. When their coordinated attack is launched, the character with alert will not be surprised, while a familiar will be just as surprised as a character.
Familiar does not prevent hiding. Alert mitigates the advantage regardless.
A sufficiently stealthy enemy is likely able to sneak up on you in the presence of your familiar as easily as without it. The familiar is an additional set of eyes and is not everywhere at once. E.g. is your familiar scouting ahead for an ambush, or watching one of your flanks, or tailing the party to guard the rear?
Familiars don't mitigate attack bonus from unseeable enemies. Alert does.
Familiars do not grant the ability to see invisible enemies nor the ability to see in darkness beyond 60'. Attacks from beyond the ability of the character to see will still have advantage despite a familiar. Alert mitigates attacker advantage even when the attacker is unseen.
The errata for the feat reads:
Alert (p. 165). The third benefit now reads, “Other creatures don’t gain advantage on attack rolls against you as a result of being unseen by you.”
Familiars can get killed. The alert feat cannot be killed.
Sending a weak creature ahead even stealthily or invisible is likely to get it killed in a hostile environment. It costs an hour and 10gp worth of specific materials to re-obtain a familiar. Alert cannot be inactivated and does not require casting.
$endgroup$
$begingroup$
Well... the alert feat can be "killed", but if it is, the character has bigger problems anyway... like being dead. :)
$endgroup$
– T.J.L.
1 hour ago
$begingroup$
Great point about surprise by disguised assassins.
$endgroup$
– KorvinStarmast
56 mins ago
add a comment |
$begingroup$
Alert is always active and infallible. Familiars are not.
Surprise is not always about hiding.
The party can surprise a foe or be surprised by an encounter without the enemies being hidden. E.g. a ball or gala where some of the guests are disguised assassins. They're not hiding. They're disguised. When their coordinated attack is launched, the character with alert will not be surprised, while a familiar will be just as surprised as a character.
Familiar does not prevent hiding. Alert mitigates the advantage regardless.
A sufficiently stealthy enemy is likely able to sneak up on you in the presence of your familiar as easily as without it. The familiar is an additional set of eyes and is not everywhere at once. E.g. is your familiar scouting ahead for an ambush, or watching one of your flanks, or tailing the party to guard the rear?
Familiars don't mitigate attack bonus from unseeable enemies. Alert does.
Familiars do not grant the ability to see invisible enemies nor the ability to see in darkness beyond 60'. Attacks from beyond the ability of the character to see will still have advantage despite a familiar. Alert mitigates attacker advantage even when the attacker is unseen.
The errata for the feat reads:
Alert (p. 165). The third benefit now reads, “Other creatures don’t gain advantage on attack rolls against you as a result of being unseen by you.”
Familiars can get killed. The alert feat cannot be killed.
Sending a weak creature ahead even stealthily or invisible is likely to get it killed in a hostile environment. It costs an hour and 10gp worth of specific materials to re-obtain a familiar. Alert cannot be inactivated and does not require casting.
$endgroup$
$begingroup$
Well... the alert feat can be "killed", but if it is, the character has bigger problems anyway... like being dead. :)
$endgroup$
– T.J.L.
1 hour ago
$begingroup$
Great point about surprise by disguised assassins.
$endgroup$
– KorvinStarmast
56 mins ago
add a comment |
$begingroup$
Alert is always active and infallible. Familiars are not.
Surprise is not always about hiding.
The party can surprise a foe or be surprised by an encounter without the enemies being hidden. E.g. a ball or gala where some of the guests are disguised assassins. They're not hiding. They're disguised. When their coordinated attack is launched, the character with alert will not be surprised, while a familiar will be just as surprised as a character.
Familiar does not prevent hiding. Alert mitigates the advantage regardless.
A sufficiently stealthy enemy is likely able to sneak up on you in the presence of your familiar as easily as without it. The familiar is an additional set of eyes and is not everywhere at once. E.g. is your familiar scouting ahead for an ambush, or watching one of your flanks, or tailing the party to guard the rear?
Familiars don't mitigate attack bonus from unseeable enemies. Alert does.
Familiars do not grant the ability to see invisible enemies nor the ability to see in darkness beyond 60'. Attacks from beyond the ability of the character to see will still have advantage despite a familiar. Alert mitigates attacker advantage even when the attacker is unseen.
The errata for the feat reads:
Alert (p. 165). The third benefit now reads, “Other creatures don’t gain advantage on attack rolls against you as a result of being unseen by you.”
Familiars can get killed. The alert feat cannot be killed.
Sending a weak creature ahead even stealthily or invisible is likely to get it killed in a hostile environment. It costs an hour and 10gp worth of specific materials to re-obtain a familiar. Alert cannot be inactivated and does not require casting.
$endgroup$
Alert is always active and infallible. Familiars are not.
Surprise is not always about hiding.
The party can surprise a foe or be surprised by an encounter without the enemies being hidden. E.g. a ball or gala where some of the guests are disguised assassins. They're not hiding. They're disguised. When their coordinated attack is launched, the character with alert will not be surprised, while a familiar will be just as surprised as a character.
Familiar does not prevent hiding. Alert mitigates the advantage regardless.
A sufficiently stealthy enemy is likely able to sneak up on you in the presence of your familiar as easily as without it. The familiar is an additional set of eyes and is not everywhere at once. E.g. is your familiar scouting ahead for an ambush, or watching one of your flanks, or tailing the party to guard the rear?
Familiars don't mitigate attack bonus from unseeable enemies. Alert does.
Familiars do not grant the ability to see invisible enemies nor the ability to see in darkness beyond 60'. Attacks from beyond the ability of the character to see will still have advantage despite a familiar. Alert mitigates attacker advantage even when the attacker is unseen.
The errata for the feat reads:
Alert (p. 165). The third benefit now reads, “Other creatures don’t gain advantage on attack rolls against you as a result of being unseen by you.”
Familiars can get killed. The alert feat cannot be killed.
Sending a weak creature ahead even stealthily or invisible is likely to get it killed in a hostile environment. It costs an hour and 10gp worth of specific materials to re-obtain a familiar. Alert cannot be inactivated and does not require casting.
edited 1 hour ago
answered 1 hour ago
GrosscolGrosscol
8,7571962
8,7571962
$begingroup$
Well... the alert feat can be "killed", but if it is, the character has bigger problems anyway... like being dead. :)
$endgroup$
– T.J.L.
1 hour ago
$begingroup$
Great point about surprise by disguised assassins.
$endgroup$
– KorvinStarmast
56 mins ago
add a comment |
$begingroup$
Well... the alert feat can be "killed", but if it is, the character has bigger problems anyway... like being dead. :)
$endgroup$
– T.J.L.
1 hour ago
$begingroup$
Great point about surprise by disguised assassins.
$endgroup$
– KorvinStarmast
56 mins ago
$begingroup$
Well... the alert feat can be "killed", but if it is, the character has bigger problems anyway... like being dead. :)
$endgroup$
– T.J.L.
1 hour ago
$begingroup$
Well... the alert feat can be "killed", but if it is, the character has bigger problems anyway... like being dead. :)
$endgroup$
– T.J.L.
1 hour ago
$begingroup$
Great point about surprise by disguised assassins.
$endgroup$
– KorvinStarmast
56 mins ago
$begingroup$
Great point about surprise by disguised assassins.
$endgroup$
– KorvinStarmast
56 mins ago
add a comment |
$begingroup$
Familiars are not guaranteed to perceive dangers.
But as you noted, some of the familiars have nice perception scores/passive scores. Tatical not in re scouting: the familiar may be detected by a hidden enemy while it is scouting, perhaps betraying the party's presence and giving the enemy a chance to strike first.
Owl, Bat, or Weasel can detect stealthed enemies for you. It can also be used to scout ahead and prevent ambushes.
Yeah, they are great scouts in my experience.
But...if the enemy rolls higher on their Stealth check than the passive perception score, or the perception check of the familiar, the enemy may still achieve surprise/stealth. The bugbear is a nice example.
Skills Stealth +6, Survival +2 / Senses darkvision 60 ft., passive
Perception 10 / Brute. A melee weapon deals one extra die of its
damage when the bugbear hits with it (included in the attack).
Surprise Attack. If the bugbear surprises a creature and hits it with
an attack during the first round of combat, the target takes an extra
7 (2d6) damage from the attack. (MM, bugbear).
Alert is always on
Bullet two is extremely valuable for preventing surprise. Surprise can massively swing a combat - particularly if the enemy has numerous attacks, crowd control spells, breath weapons, or numbers.
Advantage on an attack roll increases the chance of a critical hit on you from about 5% to about 10%. Particularly at low levels, critical hits can be encounter ending for a given PC. Reducing the chance of that is nice when you are a squishy caster.
While I personally like having the boost in initiative, I've seen arguments that the swinginess of the d20 roll mitigates that benefit somewhat - and you may not necessarily want to go first.
How much sneaking around and ambushing is in the campaign?
That will inform which may serve you better.
Familiars have a lot of utility, and also have the advantage of not costing an ASI feat. Also, in a game without feats (they are an optional/variant rule) they may not even be available. Find familiar is a favorite spell among casters for a lot of good reasons, but any class, spell caster or not, can take the Alert feat.
$endgroup$
add a comment |
$begingroup$
Familiars are not guaranteed to perceive dangers.
But as you noted, some of the familiars have nice perception scores/passive scores. Tatical not in re scouting: the familiar may be detected by a hidden enemy while it is scouting, perhaps betraying the party's presence and giving the enemy a chance to strike first.
Owl, Bat, or Weasel can detect stealthed enemies for you. It can also be used to scout ahead and prevent ambushes.
Yeah, they are great scouts in my experience.
But...if the enemy rolls higher on their Stealth check than the passive perception score, or the perception check of the familiar, the enemy may still achieve surprise/stealth. The bugbear is a nice example.
Skills Stealth +6, Survival +2 / Senses darkvision 60 ft., passive
Perception 10 / Brute. A melee weapon deals one extra die of its
damage when the bugbear hits with it (included in the attack).
Surprise Attack. If the bugbear surprises a creature and hits it with
an attack during the first round of combat, the target takes an extra
7 (2d6) damage from the attack. (MM, bugbear).
Alert is always on
Bullet two is extremely valuable for preventing surprise. Surprise can massively swing a combat - particularly if the enemy has numerous attacks, crowd control spells, breath weapons, or numbers.
Advantage on an attack roll increases the chance of a critical hit on you from about 5% to about 10%. Particularly at low levels, critical hits can be encounter ending for a given PC. Reducing the chance of that is nice when you are a squishy caster.
While I personally like having the boost in initiative, I've seen arguments that the swinginess of the d20 roll mitigates that benefit somewhat - and you may not necessarily want to go first.
How much sneaking around and ambushing is in the campaign?
That will inform which may serve you better.
Familiars have a lot of utility, and also have the advantage of not costing an ASI feat. Also, in a game without feats (they are an optional/variant rule) they may not even be available. Find familiar is a favorite spell among casters for a lot of good reasons, but any class, spell caster or not, can take the Alert feat.
$endgroup$
add a comment |
$begingroup$
Familiars are not guaranteed to perceive dangers.
But as you noted, some of the familiars have nice perception scores/passive scores. Tatical not in re scouting: the familiar may be detected by a hidden enemy while it is scouting, perhaps betraying the party's presence and giving the enemy a chance to strike first.
Owl, Bat, or Weasel can detect stealthed enemies for you. It can also be used to scout ahead and prevent ambushes.
Yeah, they are great scouts in my experience.
But...if the enemy rolls higher on their Stealth check than the passive perception score, or the perception check of the familiar, the enemy may still achieve surprise/stealth. The bugbear is a nice example.
Skills Stealth +6, Survival +2 / Senses darkvision 60 ft., passive
Perception 10 / Brute. A melee weapon deals one extra die of its
damage when the bugbear hits with it (included in the attack).
Surprise Attack. If the bugbear surprises a creature and hits it with
an attack during the first round of combat, the target takes an extra
7 (2d6) damage from the attack. (MM, bugbear).
Alert is always on
Bullet two is extremely valuable for preventing surprise. Surprise can massively swing a combat - particularly if the enemy has numerous attacks, crowd control spells, breath weapons, or numbers.
Advantage on an attack roll increases the chance of a critical hit on you from about 5% to about 10%. Particularly at low levels, critical hits can be encounter ending for a given PC. Reducing the chance of that is nice when you are a squishy caster.
While I personally like having the boost in initiative, I've seen arguments that the swinginess of the d20 roll mitigates that benefit somewhat - and you may not necessarily want to go first.
How much sneaking around and ambushing is in the campaign?
That will inform which may serve you better.
Familiars have a lot of utility, and also have the advantage of not costing an ASI feat. Also, in a game without feats (they are an optional/variant rule) they may not even be available. Find familiar is a favorite spell among casters for a lot of good reasons, but any class, spell caster or not, can take the Alert feat.
$endgroup$
Familiars are not guaranteed to perceive dangers.
But as you noted, some of the familiars have nice perception scores/passive scores. Tatical not in re scouting: the familiar may be detected by a hidden enemy while it is scouting, perhaps betraying the party's presence and giving the enemy a chance to strike first.
Owl, Bat, or Weasel can detect stealthed enemies for you. It can also be used to scout ahead and prevent ambushes.
Yeah, they are great scouts in my experience.
But...if the enemy rolls higher on their Stealth check than the passive perception score, or the perception check of the familiar, the enemy may still achieve surprise/stealth. The bugbear is a nice example.
Skills Stealth +6, Survival +2 / Senses darkvision 60 ft., passive
Perception 10 / Brute. A melee weapon deals one extra die of its
damage when the bugbear hits with it (included in the attack).
Surprise Attack. If the bugbear surprises a creature and hits it with
an attack during the first round of combat, the target takes an extra
7 (2d6) damage from the attack. (MM, bugbear).
Alert is always on
Bullet two is extremely valuable for preventing surprise. Surprise can massively swing a combat - particularly if the enemy has numerous attacks, crowd control spells, breath weapons, or numbers.
Advantage on an attack roll increases the chance of a critical hit on you from about 5% to about 10%. Particularly at low levels, critical hits can be encounter ending for a given PC. Reducing the chance of that is nice when you are a squishy caster.
While I personally like having the boost in initiative, I've seen arguments that the swinginess of the d20 roll mitigates that benefit somewhat - and you may not necessarily want to go first.
How much sneaking around and ambushing is in the campaign?
That will inform which may serve you better.
Familiars have a lot of utility, and also have the advantage of not costing an ASI feat. Also, in a game without feats (they are an optional/variant rule) they may not even be available. Find familiar is a favorite spell among casters for a lot of good reasons, but any class, spell caster or not, can take the Alert feat.
edited 59 mins ago
answered 1 hour ago
KorvinStarmastKorvinStarmast
76.5k18238417
76.5k18238417
add a comment |
add a comment |
Thanks for contributing an answer to Role-playing Games Stack Exchange!
- Please be sure to answer the question. Provide details and share your research!
But avoid …
- Asking for help, clarification, or responding to other answers.
- Making statements based on opinion; back them up with references or personal experience.
Use MathJax to format equations. MathJax reference.
To learn more, see our tips on writing great answers.
Sign up or log in
StackExchange.ready(function () {
StackExchange.helpers.onClickDraftSave('#login-link');
});
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Post as a guest
Required, but never shown
StackExchange.ready(
function () {
StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2frpg.stackexchange.com%2fquestions%2f139801%2fclarifying-the-benefits-of-the-alert-feat-over-find-familiar%23new-answer', 'question_page');
}
);
Post as a guest
Required, but never shown
Sign up or log in
StackExchange.ready(function () {
StackExchange.helpers.onClickDraftSave('#login-link');
});
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Post as a guest
Required, but never shown
Sign up or log in
StackExchange.ready(function () {
StackExchange.helpers.onClickDraftSave('#login-link');
});
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Post as a guest
Required, but never shown
Sign up or log in
StackExchange.ready(function () {
StackExchange.helpers.onClickDraftSave('#login-link');
});
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Post as a guest
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown