Theurgy Wizard - Channel Divinity: Preserve Life
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If I choose theurgy as a wizard and take the life domain, will Channel Divinity: Preserve Life works for me as well then?
You present your holy symbol and evoke healing energy that can restore a number of hit points equal to five times your cleric level.
It says cleric level.
dnd-5e wizard unearthed-arcana
New contributor
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add a comment |
$begingroup$
If I choose theurgy as a wizard and take the life domain, will Channel Divinity: Preserve Life works for me as well then?
You present your holy symbol and evoke healing energy that can restore a number of hit points equal to five times your cleric level.
It says cleric level.
dnd-5e wizard unearthed-arcana
New contributor
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Welcome to RPG.SE. Please take the tour to see how to get the most out of this Q&A site. Thanks for your question, and have fun.
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– KorvinStarmast
4 hours ago
add a comment |
$begingroup$
If I choose theurgy as a wizard and take the life domain, will Channel Divinity: Preserve Life works for me as well then?
You present your holy symbol and evoke healing energy that can restore a number of hit points equal to five times your cleric level.
It says cleric level.
dnd-5e wizard unearthed-arcana
New contributor
$endgroup$
If I choose theurgy as a wizard and take the life domain, will Channel Divinity: Preserve Life works for me as well then?
You present your holy symbol and evoke healing energy that can restore a number of hit points equal to five times your cleric level.
It says cleric level.
dnd-5e wizard unearthed-arcana
dnd-5e wizard unearthed-arcana
New contributor
New contributor
edited 4 hours ago
NathanS
24.4k8114258
24.4k8114258
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asked 4 hours ago
IllbattingIllbatting
161
161
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New contributor
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Welcome to RPG.SE. Please take the tour to see how to get the most out of this Q&A site. Thanks for your question, and have fun.
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– KorvinStarmast
4 hours ago
add a comment |
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Welcome to RPG.SE. Please take the tour to see how to get the most out of this Q&A site. Thanks for your question, and have fun.
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– KorvinStarmast
4 hours ago
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Welcome to RPG.SE. Please take the tour to see how to get the most out of this Q&A site. Thanks for your question, and have fun.
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– KorvinStarmast
4 hours ago
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Welcome to RPG.SE. Please take the tour to see how to get the most out of this Q&A site. Thanks for your question, and have fun.
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– KorvinStarmast
4 hours ago
add a comment |
1 Answer
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votes
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Use your Wizard (Theurge) level
The Channel Arcana feature at second level uses your wizard level.
Channel Arcana
At 2nd level, you gain the ability to channel
arcane energy directly from your deity, using that energy to fuel magical effects. You start with two such effects: Divine Arcana
and the Channel Divinity option granted at 2nd level by your chosen domain. You employ that Channel Divinity option by using your Channel Arcana ability.
The channel divinity option that you chose, Preserve Life, is one of two ways for you to use your Channel Arcana option. All Channel Arcana options are tied to your wizard level, and by selecting that option it becomes a wizard ability, not a cleric ability1.
(The need to use your holy symbol appears to remain, as this UA/Playtest article does not waive that requirement, however, it would be a fair ruling to sub in the arcane focus for holy symbol there ... work that out with your DM).
1 If Theurge required multiclassing to cleric, it would say so. It does not require that, thus the borrowed channel divinity becomes Channel Arcana and is based on the PC's level in the Theurge class: Wizard.
$endgroup$
1
$begingroup$
Thanks alot bro :)
$endgroup$
– Illbatting
4 hours ago
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@Illbatting glad to be of help.
$endgroup$
– KorvinStarmast
4 hours ago
3
$begingroup$
I agree this is the most sensible RAI interpretation, and indeed is what I've ruled for close to the same question for a Theurge PC at my table, but I can't see how the provided quote leads to your conclusion RAW. In particular I don't see how "All Channel Arcana options are tied to your wizard level" is supported. Can you expand on what supports that idea?
$endgroup$
– Vigil
4 hours ago
$begingroup$
@Vigil UA is play test material, so applying 'RAW' style literalism is category error. Since I did not declare "this is RAW" I fail to see grounds for objection. It makes utterly not sense to fold channel divinity into Channel Arcana and not use the wizard level. If Theurge required multi-classing it would say so. It does not, so we are left with using the wizard's class to apply to this Channel Arcana option.
$endgroup$
– KorvinStarmast
1 hour ago
$begingroup$
@Vigil The text states this: Channel Arcana At 2nd level, you gain the ability to channel arcane energy directly from your deity, using that energy to fuel magical effects. You start with two such effects: Divine Arcana and the Channel Divinity option granted at 2nd level by your chosen domain. You employ that Channel Divinity option by using your Channel Arcana ability. When you use your Channel Arcana, you choose which effect to create. You must then finish a short or long rest to use your Channel Arcana again
$endgroup$
– KorvinStarmast
1 hour ago
add a comment |
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$begingroup$
Use your Wizard (Theurge) level
The Channel Arcana feature at second level uses your wizard level.
Channel Arcana
At 2nd level, you gain the ability to channel
arcane energy directly from your deity, using that energy to fuel magical effects. You start with two such effects: Divine Arcana
and the Channel Divinity option granted at 2nd level by your chosen domain. You employ that Channel Divinity option by using your Channel Arcana ability.
The channel divinity option that you chose, Preserve Life, is one of two ways for you to use your Channel Arcana option. All Channel Arcana options are tied to your wizard level, and by selecting that option it becomes a wizard ability, not a cleric ability1.
(The need to use your holy symbol appears to remain, as this UA/Playtest article does not waive that requirement, however, it would be a fair ruling to sub in the arcane focus for holy symbol there ... work that out with your DM).
1 If Theurge required multiclassing to cleric, it would say so. It does not require that, thus the borrowed channel divinity becomes Channel Arcana and is based on the PC's level in the Theurge class: Wizard.
$endgroup$
1
$begingroup$
Thanks alot bro :)
$endgroup$
– Illbatting
4 hours ago
$begingroup$
@Illbatting glad to be of help.
$endgroup$
– KorvinStarmast
4 hours ago
3
$begingroup$
I agree this is the most sensible RAI interpretation, and indeed is what I've ruled for close to the same question for a Theurge PC at my table, but I can't see how the provided quote leads to your conclusion RAW. In particular I don't see how "All Channel Arcana options are tied to your wizard level" is supported. Can you expand on what supports that idea?
$endgroup$
– Vigil
4 hours ago
$begingroup$
@Vigil UA is play test material, so applying 'RAW' style literalism is category error. Since I did not declare "this is RAW" I fail to see grounds for objection. It makes utterly not sense to fold channel divinity into Channel Arcana and not use the wizard level. If Theurge required multi-classing it would say so. It does not, so we are left with using the wizard's class to apply to this Channel Arcana option.
$endgroup$
– KorvinStarmast
1 hour ago
$begingroup$
@Vigil The text states this: Channel Arcana At 2nd level, you gain the ability to channel arcane energy directly from your deity, using that energy to fuel magical effects. You start with two such effects: Divine Arcana and the Channel Divinity option granted at 2nd level by your chosen domain. You employ that Channel Divinity option by using your Channel Arcana ability. When you use your Channel Arcana, you choose which effect to create. You must then finish a short or long rest to use your Channel Arcana again
$endgroup$
– KorvinStarmast
1 hour ago
add a comment |
$begingroup$
Use your Wizard (Theurge) level
The Channel Arcana feature at second level uses your wizard level.
Channel Arcana
At 2nd level, you gain the ability to channel
arcane energy directly from your deity, using that energy to fuel magical effects. You start with two such effects: Divine Arcana
and the Channel Divinity option granted at 2nd level by your chosen domain. You employ that Channel Divinity option by using your Channel Arcana ability.
The channel divinity option that you chose, Preserve Life, is one of two ways for you to use your Channel Arcana option. All Channel Arcana options are tied to your wizard level, and by selecting that option it becomes a wizard ability, not a cleric ability1.
(The need to use your holy symbol appears to remain, as this UA/Playtest article does not waive that requirement, however, it would be a fair ruling to sub in the arcane focus for holy symbol there ... work that out with your DM).
1 If Theurge required multiclassing to cleric, it would say so. It does not require that, thus the borrowed channel divinity becomes Channel Arcana and is based on the PC's level in the Theurge class: Wizard.
$endgroup$
1
$begingroup$
Thanks alot bro :)
$endgroup$
– Illbatting
4 hours ago
$begingroup$
@Illbatting glad to be of help.
$endgroup$
– KorvinStarmast
4 hours ago
3
$begingroup$
I agree this is the most sensible RAI interpretation, and indeed is what I've ruled for close to the same question for a Theurge PC at my table, but I can't see how the provided quote leads to your conclusion RAW. In particular I don't see how "All Channel Arcana options are tied to your wizard level" is supported. Can you expand on what supports that idea?
$endgroup$
– Vigil
4 hours ago
$begingroup$
@Vigil UA is play test material, so applying 'RAW' style literalism is category error. Since I did not declare "this is RAW" I fail to see grounds for objection. It makes utterly not sense to fold channel divinity into Channel Arcana and not use the wizard level. If Theurge required multi-classing it would say so. It does not, so we are left with using the wizard's class to apply to this Channel Arcana option.
$endgroup$
– KorvinStarmast
1 hour ago
$begingroup$
@Vigil The text states this: Channel Arcana At 2nd level, you gain the ability to channel arcane energy directly from your deity, using that energy to fuel magical effects. You start with two such effects: Divine Arcana and the Channel Divinity option granted at 2nd level by your chosen domain. You employ that Channel Divinity option by using your Channel Arcana ability. When you use your Channel Arcana, you choose which effect to create. You must then finish a short or long rest to use your Channel Arcana again
$endgroup$
– KorvinStarmast
1 hour ago
add a comment |
$begingroup$
Use your Wizard (Theurge) level
The Channel Arcana feature at second level uses your wizard level.
Channel Arcana
At 2nd level, you gain the ability to channel
arcane energy directly from your deity, using that energy to fuel magical effects. You start with two such effects: Divine Arcana
and the Channel Divinity option granted at 2nd level by your chosen domain. You employ that Channel Divinity option by using your Channel Arcana ability.
The channel divinity option that you chose, Preserve Life, is one of two ways for you to use your Channel Arcana option. All Channel Arcana options are tied to your wizard level, and by selecting that option it becomes a wizard ability, not a cleric ability1.
(The need to use your holy symbol appears to remain, as this UA/Playtest article does not waive that requirement, however, it would be a fair ruling to sub in the arcane focus for holy symbol there ... work that out with your DM).
1 If Theurge required multiclassing to cleric, it would say so. It does not require that, thus the borrowed channel divinity becomes Channel Arcana and is based on the PC's level in the Theurge class: Wizard.
$endgroup$
Use your Wizard (Theurge) level
The Channel Arcana feature at second level uses your wizard level.
Channel Arcana
At 2nd level, you gain the ability to channel
arcane energy directly from your deity, using that energy to fuel magical effects. You start with two such effects: Divine Arcana
and the Channel Divinity option granted at 2nd level by your chosen domain. You employ that Channel Divinity option by using your Channel Arcana ability.
The channel divinity option that you chose, Preserve Life, is one of two ways for you to use your Channel Arcana option. All Channel Arcana options are tied to your wizard level, and by selecting that option it becomes a wizard ability, not a cleric ability1.
(The need to use your holy symbol appears to remain, as this UA/Playtest article does not waive that requirement, however, it would be a fair ruling to sub in the arcane focus for holy symbol there ... work that out with your DM).
1 If Theurge required multiclassing to cleric, it would say so. It does not require that, thus the borrowed channel divinity becomes Channel Arcana and is based on the PC's level in the Theurge class: Wizard.
edited 1 hour ago
answered 4 hours ago
KorvinStarmastKorvinStarmast
76.4k18238415
76.4k18238415
1
$begingroup$
Thanks alot bro :)
$endgroup$
– Illbatting
4 hours ago
$begingroup$
@Illbatting glad to be of help.
$endgroup$
– KorvinStarmast
4 hours ago
3
$begingroup$
I agree this is the most sensible RAI interpretation, and indeed is what I've ruled for close to the same question for a Theurge PC at my table, but I can't see how the provided quote leads to your conclusion RAW. In particular I don't see how "All Channel Arcana options are tied to your wizard level" is supported. Can you expand on what supports that idea?
$endgroup$
– Vigil
4 hours ago
$begingroup$
@Vigil UA is play test material, so applying 'RAW' style literalism is category error. Since I did not declare "this is RAW" I fail to see grounds for objection. It makes utterly not sense to fold channel divinity into Channel Arcana and not use the wizard level. If Theurge required multi-classing it would say so. It does not, so we are left with using the wizard's class to apply to this Channel Arcana option.
$endgroup$
– KorvinStarmast
1 hour ago
$begingroup$
@Vigil The text states this: Channel Arcana At 2nd level, you gain the ability to channel arcane energy directly from your deity, using that energy to fuel magical effects. You start with two such effects: Divine Arcana and the Channel Divinity option granted at 2nd level by your chosen domain. You employ that Channel Divinity option by using your Channel Arcana ability. When you use your Channel Arcana, you choose which effect to create. You must then finish a short or long rest to use your Channel Arcana again
$endgroup$
– KorvinStarmast
1 hour ago
add a comment |
1
$begingroup$
Thanks alot bro :)
$endgroup$
– Illbatting
4 hours ago
$begingroup$
@Illbatting glad to be of help.
$endgroup$
– KorvinStarmast
4 hours ago
3
$begingroup$
I agree this is the most sensible RAI interpretation, and indeed is what I've ruled for close to the same question for a Theurge PC at my table, but I can't see how the provided quote leads to your conclusion RAW. In particular I don't see how "All Channel Arcana options are tied to your wizard level" is supported. Can you expand on what supports that idea?
$endgroup$
– Vigil
4 hours ago
$begingroup$
@Vigil UA is play test material, so applying 'RAW' style literalism is category error. Since I did not declare "this is RAW" I fail to see grounds for objection. It makes utterly not sense to fold channel divinity into Channel Arcana and not use the wizard level. If Theurge required multi-classing it would say so. It does not, so we are left with using the wizard's class to apply to this Channel Arcana option.
$endgroup$
– KorvinStarmast
1 hour ago
$begingroup$
@Vigil The text states this: Channel Arcana At 2nd level, you gain the ability to channel arcane energy directly from your deity, using that energy to fuel magical effects. You start with two such effects: Divine Arcana and the Channel Divinity option granted at 2nd level by your chosen domain. You employ that Channel Divinity option by using your Channel Arcana ability. When you use your Channel Arcana, you choose which effect to create. You must then finish a short or long rest to use your Channel Arcana again
$endgroup$
– KorvinStarmast
1 hour ago
1
1
$begingroup$
Thanks alot bro :)
$endgroup$
– Illbatting
4 hours ago
$begingroup$
Thanks alot bro :)
$endgroup$
– Illbatting
4 hours ago
$begingroup$
@Illbatting glad to be of help.
$endgroup$
– KorvinStarmast
4 hours ago
$begingroup$
@Illbatting glad to be of help.
$endgroup$
– KorvinStarmast
4 hours ago
3
3
$begingroup$
I agree this is the most sensible RAI interpretation, and indeed is what I've ruled for close to the same question for a Theurge PC at my table, but I can't see how the provided quote leads to your conclusion RAW. In particular I don't see how "All Channel Arcana options are tied to your wizard level" is supported. Can you expand on what supports that idea?
$endgroup$
– Vigil
4 hours ago
$begingroup$
I agree this is the most sensible RAI interpretation, and indeed is what I've ruled for close to the same question for a Theurge PC at my table, but I can't see how the provided quote leads to your conclusion RAW. In particular I don't see how "All Channel Arcana options are tied to your wizard level" is supported. Can you expand on what supports that idea?
$endgroup$
– Vigil
4 hours ago
$begingroup$
@Vigil UA is play test material, so applying 'RAW' style literalism is category error. Since I did not declare "this is RAW" I fail to see grounds for objection. It makes utterly not sense to fold channel divinity into Channel Arcana and not use the wizard level. If Theurge required multi-classing it would say so. It does not, so we are left with using the wizard's class to apply to this Channel Arcana option.
$endgroup$
– KorvinStarmast
1 hour ago
$begingroup$
@Vigil UA is play test material, so applying 'RAW' style literalism is category error. Since I did not declare "this is RAW" I fail to see grounds for objection. It makes utterly not sense to fold channel divinity into Channel Arcana and not use the wizard level. If Theurge required multi-classing it would say so. It does not, so we are left with using the wizard's class to apply to this Channel Arcana option.
$endgroup$
– KorvinStarmast
1 hour ago
$begingroup$
@Vigil The text states this: Channel Arcana At 2nd level, you gain the ability to channel arcane energy directly from your deity, using that energy to fuel magical effects. You start with two such effects: Divine Arcana and the Channel Divinity option granted at 2nd level by your chosen domain. You employ that Channel Divinity option by using your Channel Arcana ability. When you use your Channel Arcana, you choose which effect to create. You must then finish a short or long rest to use your Channel Arcana again
$endgroup$
– KorvinStarmast
1 hour ago
$begingroup$
@Vigil The text states this: Channel Arcana At 2nd level, you gain the ability to channel arcane energy directly from your deity, using that energy to fuel magical effects. You start with two such effects: Divine Arcana and the Channel Divinity option granted at 2nd level by your chosen domain. You employ that Channel Divinity option by using your Channel Arcana ability. When you use your Channel Arcana, you choose which effect to create. You must then finish a short or long rest to use your Channel Arcana again
$endgroup$
– KorvinStarmast
1 hour ago
add a comment |
Illbatting is a new contributor. Be nice, and check out our Code of Conduct.
Illbatting is a new contributor. Be nice, and check out our Code of Conduct.
Illbatting is a new contributor. Be nice, and check out our Code of Conduct.
Illbatting is a new contributor. Be nice, and check out our Code of Conduct.
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